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Jonas Svegland

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Bending by joints

So as i wrote in my last post (https://jonas.svegland.se/how-to-curve-meshes-by-a-shader) I currently exploring...
PAUS

How to curve meshes by a shader?

There are many algorithms to calculate a path/curve by and I'm currently exploring...
PAUS

First week @Station

The first week at my chosen partner, Station Interactive AB, is now...
PAUS

P.A.U.S. @Station

So I'm going to be a part of this research project called PAUS...
Featured, Games, Simulations

Blaze – A steam train experience

Blaze - A steam train experience is a virtual reality experience that I...
Featured, Games

Troll

Troll is a virtual reality experience that I created together with my collegue Fredrik...
Featured, Games

Zen Gems

ZenGems is another game developed by Custom Red Software Studios that I took part in...
Featured, Games

Grimball – A new breed of action games

GrimBall is a fast paced 3D action game demo by Custom Red Software...
Software

EPOC Framework

EPOC is a object oriented wrapper for
Featured, Simulations

Forklift Simulator

During 2003 Custom Red built demo software for a forklift driving training company. I had a...
Featured, Games

Luma – Celestial Path

Luma – Celestial Path was a collaboration between Jonas Svegland (me), Erik Odeldahl, Hannes Norda (Mediatechnologies, Blekinge...
 
 
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