Luma – Celestial path

Luma – Celestial path

Luma – Celestial Path was a collaboration between Jonas Svegland (me), Erik Odeldahl, Hannes Norda (Mediatechnologies, Blekinge Institute of Technology in Karlshamn, Sweden) and Mats Johansson (GDI, Konstfack (University College of Arts, Craft and Design) in Stockholm, Sweden). My main role in this project was as a programmer. I mainly focused on creating visual effects, with DirectX 8 and HLSL, as particle systems, explosions and such.

luma_logo

The goal of the project was to produce a playable prototype of a video game, primarily for the PC-market. Luma was a contribution to revive the languishing shoot-em-up-game genre. We wanted to preserve the past, but at the same time introduce brand new concepts. We used modern graphic boards to create the most visually enjoyable experience possible. The result was a hard game, requiring technique and a sharp mind. The game made a statement for jazz music in videogames!

People involved in this project