Troll is a virtual reality experience that I created together with my collegue Fredrik Gullbrandson. My main focus making this experience was leveldesign and creating various critter scripts, spawners and a flight node system used by the birds critters.
This experience was developed to demonstrate the different possibilities of virtual reality and the features of the Oculus Development Kit 2. The players goal is to steal a treasure from the troll by sneaking past it into the trolls cave. If the player is discovered by the troll, it gallops towards the player stopping just in front of the player roaring. Nothing more.
The target audience was kids at an event called Forskarfredag (Researcher’s night) at Kreativum Science Center in Karlshamn.