GrimBall – A new breed of action games

GrimBall logo

GrimBall is a fast paced 3D action game demo by Custom Red Software Studios.

grimball_jump_bump.pngIt focuses a lot on light puzzle solving, fast paced combat, and overcoming obstacles. It’s a cross between elements from Sonic the Hedgehog, Marble Madness, and old-school shoot-em-ups. This is the first game developed on Custom Red’s  in-house engine.

I primarily worked on graphics, game play, physics and artificial intelligence.

The game features real-time soft shadows and color bleeding on the static environment using vertex based precomputed radiance transfer. We had a day/night cycle where the sun moved across the hemisphere, dramatically grimball_shoot.pngchanging the ambiance and demonstrating the soft shadows (but the game was too fast for some people to even notice it turned from day to night!).

It rendered well on a Geforce 4  using vertex shader 1.1 and no pixel shader. We had a pixel shader 2.0 pipe-line as well with added normal mapping and better lighting.

The first prototype was finished in the year 2004 and the second prototype in 2005.

Videos

[wpyt_grimball]4Mafk9Chv5I[/wpyt_grimball]
Second prototype, Machine moon

[wpyt_grimball]WeEw0eP-GHo[/wpyt_grimball]
First prototype, Ice cave

[wpyt_grimball]2Swtp07tswU[/wpyt_grimball]
First prototype, Eagle rock canyon

Screenshots

First prototype, Mixed