Portfolio
Experiences
If your interested in my experiences in detail, please visit my LinkedIn page. Below you can find projects that I’ve been involved in so far.
Just click the logos if your interested in more information or use the menu to the right.
2007, Custom Red Software Studios
ZenGems is another game by Custom Red Software Studios that I took part in developing. ZenGems was developed for FreshGames.
Quick thinking and clever strategy gets you through the many devious puzzles as Hoshiko seeks the Medallions of Virtue to save his Grandfather’s temple. Unlock captivating new worlds while discovering magical power-ups and exciting shoot-and-match gameplay strategies. Master ColorBursts, EnergyBalls, PusherBalls and more in Arcade Mode, then follow Hoshiko into an exciting Adventure across 13 mystical worlds.
2005, Custom Red Software Studios
GrimBall is a fast paced action game developed by Custom Red Software Studios that I took part in developing. It focuses a lot on light puzzle solving, fast paced combat, and overcoming obstacles. It’s a cross between elements from Sonic the Hedgehog, Marble Madness, and old-school shoot-em-ups.
2003-2004, Custom Red Software Studios
Simulators
During 2003 and 2004 Custom Red built demo software for a forklift driving training company and a prototype for a “Don’t Drink & Drive” campaign for Vägverket. These projects were rapidly prototyped on Custom Red’s in-house engine. I had a big part in developing the “game play”, physics and rendering.
2004, Project during my studies
LUMA – Celestial path is a game developed by me and some fellow students during our last year at the programme “Media technology with emphasis on interactive systems”. It resulted in a bachelor degree, “Bachelor of media technology”.
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