Luma logo

chat Introduction

The project ”Luma – Celestial Path” is a collaboration between Erik Odeldahl, Jonas Svegland and Hannes Norda (Mediatechnologies, Blekinge Institute of Technology in Karlshamn, Sweden) and Mats Johansson (GDI, Konstfack (University College of Arts, Craft and Design) in Stockholm, Sweden). The goal of the project was to produce a playable prototype of a video game, primarily for the PC-market.

Luma is a contribution to revive the languishing shoot-em-up-game genre. We want to preserve the past, but at the same time introduce brand new concepts. We use modern graphic boards to the maximum to be able to present the most visually enjoyable experience possible. We’ve maked a hard game, requiring technique and mind. We want to make a stand for jazz music in TV-games.

object_14 Screenshots

object_14

Videos

Just click play to start the video, or right-click and choose ’save link as’ here to download the video (2.3 MB, requires QuickTime).

download Download

By clicking the button above or here you can download the LUMA prototype v3.0 (73 MB, requires at least DirectX 8.0)

Remember, this is just a prototype version of the game. All rights are reserved and all media in the game are copyright to the LUMA crew.

star The Game

Goal of the game

The goal of the game, besides making it alive to the boss at the end, is to free the light captured inside the dark enemies and collect the light particles released. All this while you protect your light source at the bottom of the screen from enemies.

The special weapons must be channeled thru enemy light explosions to be activated. The explosion works kind of like a prism for the special weapons, especially the blue one that is based on the angle that you hit the light explosions.

You can either play it with a gamepad or you can use the keyboard.

Keyboard controls

  • W, A, S, D to control the movement of the ship
  • DOWN to fire
  • LEFT to use the red special weapon
  • UP to use the green special weapon
  • RIGHT to use the blue special weapon

email Feedback

Known bugs

  • If you run the game using a widescreen resolution, i.e. 16:9 or 16:10, the sidebars doesn’t display correctly.

    Solution
    – Set your display resolution to a 4:3 ratio, i.e. 1024*764 or 800*600.
  • Sometimes when enemies appear they will be displayed close to the camera for half a second.

    Solution
    – None at the moment, sorry.

Feedback

Feel free to leave feedback on your LUMA experience as comments on this page. :)

3 Comments so far »

  1. Andreas SWEDEN Windows XP Mozilla Firefox 2.0.0.6 said,

    Wrote on August 20, 2007 @ 6:00 pm

    Tjena kusin! Får la säga att det var rätt svårt för att vara en level… Eller är det meningen att man ska få känna på hur svårt det är?
    Hoppas “den riktiga versionen” är lättare, eller detta var inte beta v?
    Ha det gott kusin vitamin ;)

  2. Jonas SWEDEN Windows Vista Mozilla Firefox 2.0.0.6 said,

    Wrote on August 21, 2007 @ 1:31 pm

    This game isn’t supposed to be easy :)

  3. Jonas SWEDEN Windows Vista Mozilla Firefox 2.0.0.6 said,

    Wrote on August 31, 2007 @ 11:55 am

    I’ve been getting lots of hits from you guys at stgfan.com. I really appreciate it! Would be nice to get some feeback here on my site of what you think about LUMA. Happy playing!

Comment RSS · TrackBack URI

Leave a Comment

You must be logged in to post a comment.